Skip to content


New graphics settings are coming to binjr

I’m considering adding a new sub-category to binjr’s Settings panel, which, for the time being, goes by the woefully unimaginative name of “Graphics”.

Not that I am planning to turn binjr into a video game engine or anything, but because I’ve recently felt the need to surface some existing JavaFX properties pertaining to how its rendering stack operates directly into the application. Up until now those were only settable via undocumented command line arguments, and having a more accessible way to control them seemed like a good idea.